Table of Contents:
This is the setup that I use
F1 - Fire Golem
F2 - Water Babe
F4 - Speed Spell
TAB - Freeze
~ - MMA
1 - Fireball
2 - Water Sphere
3 - Healing Aura
4 - Healing Lighthouse
5 - Sage's Light
6 - Sage's Memory
Front-button - HP Pots
Back-button - either Mana Pots or Frigid Fog or Fireball Explosion
Everything should be maxed out except for these skills. (Keep them at level 1)
1. Chain lightning/Lightning Storm
this can be a way to reduce the enemy block so you can go in for a closer combo
Every CC has a value attached to them and all of it is 1.0 except for Stiffness at 0.7
Hellfire (0.7+1.0) > Cataclysm (1.0)
Total CC value of only 1.0, leaving space for more skills
Waow! So good! Teach me more please!!!
It's a fine guide overall. Though I think you should re-read about CCs. If I'm not wrong there is 2 category with equivalent value, standing CC(0.7) and down CC(1.0), with CC limit being total of 2. So the part where you Hellfire -> Cataclysm is wrong I think. Anyway don't take my words for it since I might be the wrong one, try to re-read about it tho.
Yeah! I read about those before and tried it out in BA. Though it did confuse me a bit because of how it gets applied.
If I do a Cataclysm into a Flame Knot, that should "technically" be already counted as 1.0 + 1.0 = 2.0, and it should be already at the limit. However, in some cases, I can still follow up with either an Earth Response, Fireball, or Explosion. At that point, it shouldn't be applied anymore since I hit the CC limit, but sometimes it works and sometimes it doesn't work.
That's why I just used hard/soft CC in this guide. I'll try to update it later to make it more clear~ Thanks, Monspeet <3
Edit: I've updated the guide to be more clear about the CC system, I'll just think of my situation of it going over the limit as desync or lag haha.
I'm not really sure about earth response, but fireball and explosion is explainable. There are also CC extensions, which are the smashes, explosion got a default downsmash while you can have an a downsmash add-on for fireball. If im not wrong downsmashes only applies after you reach a cc limit and/or some other conditions that i'm not sure of.
It's weird cuz in the skill desc. Explosion only has knockdown on good hits while Fireball has stiffness for PvP. The only airsmash and downsmash skill that I could think of is Flow: Aqua Bomb.