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Classes
  • WARRIOR
    Warrior
  • RANGER
    Ranger
  • SORCERER
    Sorceress
  • GIANT
    Berserker
  • TAMER
    Tamer
  • MUSA
    Musa
  • MAEHWA
    Maehwa
  • VALKYRIE
    Valkyrie
  • KUNOICHI
    Kunoichi
  • NINJA
    Ninja
  • WIZARD
    Wizard
  • WITCH
    Witch
  • DARK_KNIGHT
    Dark Knight
  • STRIKER
    Striker
  • MYSTIC
    Mystic
  • ARCHER
    Archer
  • LAHN
    Lahn
  • SHAI
    Shai

WarriorWarrior

Class Type
Melee
General Weapon
[Main Weapon] Longsword, [Sub Weapon] Shield
Awakening Weapon
Talent
Great Sword
A great sword used by Goyen who were killed by Dandelion
Goyen's sprit is contained within.
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RangerRanger

Class Type
Ranged
General Weapon
[Main Weapon] Longbow, [Sub Weapon] Dagger
Awakening Weapon
Talent
Kamasylven Sword
Branch of Kamasylve the sacred tree,
became a sword embedded with spirit.
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SorceressSorceress

Class Type
Melee + Ranged Magic
General Weapon
[Main Weapon] Amulet, [Sub Weapon] Talisman
Awakening Weapon
Talent
Scythe
Scythe that the original Sorceress Cartian used,
Destructive power of Cartian is contained within.
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BerserkerBerserker

Class Type
Melee
General Weapon
[Main Weapon] Axe, [Sub Weapon] Ornamental Knot
Awakening Weapon
Talent
Iron Buster
Weapon that is created by Tantu and the Dwarf race
This is a reproduction of the Iron Buster created by the ancient dwarf.
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TamerTamer

Class Type
Melee
General Weapon
[Main Weapon] Shortsword, [Sub Weapon] Trinket
Awakening Weapon
Talent
Celestial Bo Staff
Weapon that Tamer takes of the most,
Sky-stirring power is within.
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MusaMusa

Class Type
Melee
General Weapon
[Main Weapon] Blade, [Sub Weapon] Horn Bow
Awakening Weapon
Talent
Crescent Blade
A weapon that was used by a father that you didn’t even know existed.
This is a symbol of the Brotherhood of Philopeace, known as the best group of Martial Artists.
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MaehwaMaehwa

Class Type
Melee
General Weapon
[Main Weapon] Blade, [Sub Weapon] Horn Bow
Awakening Weapon
Talent
Kerispear
The spear that has been passed down amongst the leaders of Order of the Apricot along with the secret note.
Goes together on the journey to reach the extent of Crescent Petal.
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ValkyrieValkyrie

Class Type
Melee
General Weapon
[Main Weapon] Longsword, [Sub Weapon] Shield
Awakening Weapon
Talent
Lancia
A spear that is as tall as Valkyrie,
Her righteous ideology is contained within,
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KunoichiKunoichi

Class Type
Melee
General Weapon
[Main Weapon] Shortsword, [Sub Weapon] Shuriken/Kunai
Awakening Weapon
Talent
Sah Chakram
Foreign weapon left behind by the leader of the enemy race.
Kunoichi's resentment is sharply engraved.
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NinjaNinja

Class Type
Melee
General Weapon
[Main Weapon] Shortsword, [Sub Weapon] Shuriken/Kunai
Awakening Weapon
Talent
Sura Katana
6 Blades,
Have won numerous battles with the Ninja.
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WizardWizard

Class Type
Ranged magic
General Weapon
[Main Weapon] Staff, [Sub Weapon] Dagger
Awakening Weapon
Talent
Godr Sphera
The first magical tool which was created by Lord Red,
You can summon warden of fire and sprit of water to communicate.
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WitchWitch

Class Type
Ranged magic
General Weapon
[Main Weapon] Staff, [Sub Weapon] Dagger
Awakening Weapon
Talent
Aad Sphera
Magical tool created by Sage Deneve,
Continued journey to a new land with Aad Sphera.
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Dark KnightDark Knight

Class Type
Melee
General Weapon
[Main] Kriegsmesser, [Sub] Ornamental Knot
Awakening Weapon
Talent
Vediant
Summon the weapon forged from the power of black spirits.
Witness the Kriegesmesser of Vediant and Phantom Blade of Vediant.
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StrikerStriker

Class Type
Melee
General Weapon
[Main] Gauntlet, [Sub] Vambrace
Awakening Weapon
Talent
Gardbrace
A new style of combat arises inspired by
an ancient creature summoning the echo of their spirits to assist Striker.
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MysticMystic

Class Type
Melee
General Weapon
[Main] Gauntlet, [Sub] Vambrace
Awakening Weapon
Talent
Cestus
Fights with the power of Bahnha,
the dragon she met during her journey in the East.
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ArcherArcher

Class Type
Ranged
General Weapon
[Main Weapon] Crossbow, [Sub Weapon] Ra'ghon
Awakening Weapon
Talent
Greatbow
The sacred item brought by the mystical white mane wolf of Goddess Sylvia.
The power of the item comes from Kamasylve and is imbued with sacred energy.
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LahnLahn

Class Type
Melee
General Weapon
[Main Weapon] Crescent Pendulum, [Sub Weapon] Noble Sword
Awakening Weapon
Talent
Crimson Glaives
The mysterious item which curses anyone that touches it.
Lahn gets a hold of it when she is tricked by her disloyal subject.
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ShaiShai

Class Type
Support
General Weapon
[Main Weapon] Florang, [Sub Weapon] Vitclari
Awakening Weapon
Talent
Sol
The mysterious item that draws out the hidden powers of Vitclari
was inherited with the special teachings of Artina
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WARRIOR WARRIOR WARRIOR

GeneralA Warrior is a melee character who uses swords and shields and has an appropriate combination of attack and defense. He uses a single-handed sword to make a powerful attack. It exerts excellent physical abilities and it can attack an enemy while engaging or catching it. The Warrior uses an valid defensive posture with a shield to lead the battle more advantageously. Warriors with brilliant and diverse actions become stronger in melee combat as he learns skills.

WARRIOR WARRIOR WARRIOR

Awakening TalentThe awakened warrior deals with a Great Sword and can use more dynamic and powerful skills. The awakened warrior is a key attacker of melee combat, who can switch weapons freely and use optimized attack and defense techniques in each battle.

RANGER RANGER RANGER

GeneralUses ranged techniques with bows and arrows and is able to avoid crisis with powerful short-range kick when enemies get near. Uses skills to maintain its distance between enemies or even stop their movements for a while with mighty skills. Though it possesses explosive skills that can inflict harm on multiple enemies at once, the explosion range is small in scale, and thus cannot handle a lot of enemies at the same time.

RANGER RANGER RANGER

Awakening TalentAn awakened Ranger is eligible to wield swords embedded with Kamasylven spirit. Different from bows, by summoning spirit's power the sword which can inflict critical damage in short and medium-range enables the ranger to make various irregular movements and cause enormous harm to enemies, with chaos.

SORCERER SORCERER SORCERER

GeneralThe Sorceress is a hybrid character who is skilled in both close and long-range combats by using the magic of darkness. Sorceress wields a special symbol called Talisman on its right hand that amplifies the aura of darkness. It can cast the dark power to a ranged enemy or blast it at a nearby enemy and curse the enemy to make the battle favorable. But it is important to attack its enemies without being hit as much as possible due to its weak defense.

SORCERER SORCERER SORCERER

Awakening TalentSorceress will be able to use its Scythe after awakening. Scythe with its dreadful blade, combines Sorceress's powerful dark magic, absorbing the enemy's life, while hiding in the darkness and inflicting a fatal wound. It is said that no one who has witnessed a Sorceress who opens the door of darkness and summons flock of crows can return alive.

GIANT GIANT GIANT

GeneralBerserker is a monster-like character who attacks the enemy with a huge two-handed axe. Uses axes and close-range area skills in a fight and thus it is more advantageous to go against many than one-on-one fights. With the axe, you smash down the enemy, beat it, crack the ground, and knock down your enemies with various striking forms. There is also a powerful technique that jumps high and smashes the enemy. Sometimes it may be frustrating due to its heavy treads, but it is more exciting than any other character when destroying enemies

GIANT GIANT GIANT

Awakening TalentA huge two-handed axe monster, Berserker is considered to be even more threatening after awakening. Iron Buster equipped in one hand is a ruthless and powerful awakening weapon that goes beyond human understanding and contains the skill of the Ancient Dwarf. Iron Buster offers increased attack range and high destructive power, making the Berserker even more frightening.

TAMER TAMER TAMER

GeneralTamer is a master of Heilang. She commands Heilang to fight against strong enemies while riding it or fights along with it. Also, even if she doesn’t summon Heilang, Tamer’s small body is specialized for quick avoidance and slick movements. However, the fast movement doesn’t mean the attack power isn’t light at all. In times of intense battle, she summons Heliang at right time and controls it very skillfully. Tamer will go beyond her limit.

TAMER TAMER TAMER

Awakening TalentTamer can use Bo Staff as her awakening weapon. The awakened tamer keeps her close connection with Heilang to connect combo skills and agile movement to target enemy’s weak spot with wider attack range with more power. The splendid and powerful continuous attack that spreads in small body proves that she has become the true master of Heilang.

MUSA MUSA MUSA

GeneralMusa is a character who uses a variety of oriental martial arts with sword and Horn Bow. It is characterized by momentary power to strike and to connect action combos with light and agile touch. However, the enemy should be overwhelmed by accurate swordsmanship without distraction. Musa's unique double-sword technique is advantageous for cutting enemies with speed, and boasts the strongest sustained power on a single-target.

MUSA MUSA MUSA

Awakening TalentMusa in hold of Crescent Blade, awakening weapon, is a character who cannot be easily handled by its enemies, armed with bravery and series of heavy attacks. It can attack various enemies surrounding, and it is almost impossible to stop Musa once it sets off attacks, destroying the enemy due to various techniques for action combos that suit each situation. Musa who even possesses swift movements will be called a true warrior after awakening.

MAEHWA MAEHWA MAEHWA

GeneralMaehwa is a female swordsman who has a good command of lithe Oriental swordsmanship and archery and has a feature of naturally linking movements like the flows of river in any action. In melees, she overwhelms the enemy with swordsmanship, fancy as fluttering flowers and in ranged combats she binds them with agile and accurate archery . Maehwa, with elegant combat figures that look like a leaf dancing in the air,is one that should never be left out of battles.

MAEHWA MAEHWA MAEHWA

Awakening TalentAwakened Maehwa is eligible to use a new power and Kerispear. Kerispears greatly increases Maehwa's attack range and allows her to injure enemies critically by targeting them when they're not focused. Kerispear attacks are fast for eyes to see and with its moves that are gentle and gorgeous like a dance many are bewitched but the moment enemy feels it coming, there is no life to be spared.

VALKYRIE VALKYRIE VALKYRIE

GeneralValkyrie is a character who plays a leading role in the battlefield with swords and shields based on Elion's sacred skills. The stable combat style is similar to the Warrior, but it gives benefits such as restoring HP of friends nearby and providing the buff effect, and by using sacred skill, she can inflict powerful damage to the enemy.

VALKYRIE VALKYRIE VALKYRIE

Awakening TalentThe awakened Valkyrie will be able to handle the spear, Lancia, which is taller than her. This Elion blessed weapon shows a powerful breakthrough and upgrades Valkyrie's attack and defensive abilities at the same time. The sacred power committed by Valkyrie whose combat sense has gone to the extreme can breakthrough enemy line and restores friends HP.

KUNOICHI KUNOICHI KUNOICHI

GeneralKunoichi is an assassin who resorts to swords, bodily skills, and Ninjutsu. It has unique skills and various crowd control techniques such as smoke shell, concealment and swift movement capability which have striking features of gusting with fashion towards enemies so that they do not know what hit them. However, as all features come with a price, it has less defence capacity which demands adequate use of skills. It is a "character for advanced users requiring top abilities to control".

KUNOICHI KUNOICHI KUNOICHI

Awakening TalentKunoichi becomes eligible to wield Sah Chakram which is a traditional weapon of the Sonans. Sah Chakram further strengthens Kunoichi's assassinology tinged with vengeance and by also increasing defence capacity that used to be its weak point Kunoichi presents a whole new level of force which allows it to overwhelm enemies that were beyond the reach before awakening. However In order to conduct Kunoichi's techniques before and after awakening, experience in depth is required.

NINJA NINJA NINJA

GeneralNinja is an assassin that resorts to swords, bodily skills, and Ninjutsu. Storms into enemies based on outstanding movement capabilities with various crowd control techniques. It can choose between Shuriken and Kunai, which maximizes attack capacity and complements defence capacity, respectively. It is an attractive character as difficult as it is that becomes more powerful when users get more familiar with the controls.

NINJA NINJA NINJA

Awakening TalentNinja becomes eligible to wield Sura Katana, after awakening into the state of raging boisterous and critical attacks from the clandestine assassin style. Staying calm, the Ninja's extreme focus on cutting the throat of his enemies reminds us of Sura, the ghost of combat. There will be few if not none, who witness the end of the 6 swords' traces that reaches out from all directions like flash.

WIZARD WIZARD WIZARD

GeneralThe Wizard is a character who pulls the power of natural elements to the cane and takes down the enemy. The experienced wizard is like a living canon. He handles gigantic fireballs, thunderbolts, pouring blizzards freely and controls the battlefield from a distance. In the closing battle, he complements his weakness by borrowing the power of magic. While protecting his weak body by surrounding mana, he moves a certain distance in an instant and attacks the enemy with a lethal hit with the sword hidden inside.

WIZARD WIZARD WIZARD

Awakening TalentThe awakened wizard will be able to use the Godr Sphera, a magical tool created in the far world of Sage. Godr Sphera summons Marg, the guardian of fire and Arne, the sprit of water which can be used to enchant all sorts of high-level magic spells. With these, Wizard can pour more powerful and enchanting spells on enemies.

WITCH WITCH WITCH

GeneralWitches are those who mastered magic at a young age, and they utilize fire, ice, wind, lightning, soil and other various natural elements from a distance to BURN, freeze, and destroy enemies. In particular, their firepower that is poured into a certain range is second to none. Not only that, but it also has the ability to recover the physical strength and resources of the ally using magic energy, as well as the skill to overcome the space. The versatile witch shows an outstanding performance on both attack and defends sides during the battle.

WITCH WITCH WITCH

Awakening TalentThe witch can interact with the elemental force and deals with the awakening Aad Sphera. The awakened witch can summon a pure power of the earth and lightening, Gorr and Tett, and cast a magical attack with a range at a level of disaster. In addition, skill casting time is reduced, allowing the witch quick and continuous magic attacks.

DARK_KNIGHT DARK_KNIGHT DARK_KNIGHT

GeneralDark Knight wields the lethal but beautiful Kriegsmesser and gains power by consuming the energy of nature and expelling them. Her Keigsmesser is heavy and powerful, but she possesses a unique style that allow her to be swift and tactical in battle. She also uses a variety of ranged magical skills that she can mix into her combos. All of this is used to confuse her enemies and create opportunities for a deadly combo of attacks.

DARK_KNIGHT DARK_KNIGHT DARK_KNIGHT

Awakening TalentDark Knight equips the Vediant after her awakening. The Vediant helps her to control the power of her spirits to summon the Kriegesmesser of Vediant and Phantom Blade of Vediant. She is now capable of switching between a series of melee attacks or absorb black energy and consume the Phantom Blade to perform ranged attacks.

STRIKER STRIKER STRIKER

GeneralStriker was born in Calpheon but went East to learn hand-to-hand combat under a martial arts master. Combined with his own experience of brawling in the streets he supports a wide variety of attack styles. This makes him fomidable in close-quarter combat. He has a great array of attacks and skills that utilize his unique strengths.

STRIKER STRIKER STRIKER

Awakening TalentStriker wraps the massive Gardbrace around his arms after awakening. He is now able to physically manifest his energy to form Echo Spirits. The spirits attack enemies with him when he uses special skills. He continues to use his toughness and martial arts even after awakening, but now, he will pummel his enemies with the help of powerful spirits in all directions.

MYSTIC MYSTIC MYSTIC

GeneralMystic met her master in the destruction left behind by the war against Calpheon. She was trained in the eastern martial arts mastering hand-to-hand combat. This allows her to connect a wide variety of skills smoothly. She is on a journey throughout the world to find Striker.

MYSTIC MYSTIC MYSTIC

Awakening TalentMystic uses the Cestus after her awakening. The power of Bahnha is endowned in this weapon. It is able to command the calm blue waters to become solid like the horns of a dragon. She is now able to hone this power to inflict much more powerful attacks.

ARCHER ARCHER ARCHER

GeneralArcher is from 'Adùir', the fortress for the roots of Kamasylve. He is an agile ranged class that shoots enemies and dodges their attacks.
He has the unique ability to use both his weapons from the start, Crossbow and Greatbow.
This allows him to be flexible in dealing with situations on the battlefield.

ARCHER ARCHER ARCHER

Awakening TalentArcher receives the power of light residing in the mysterious White Mane Wolf by the grace of Sylvia, the goddess of Kamasylvia.
He is able to wields his Greatbow faster and with more finesse once he receives the power of light. This allows him to combo his skills.
He can create or close space between him and his enemies in an instant.
The arrows shot during this movement is often compared to a wolf’s fang biting into flesh.

LAHN LAHN LAHN

GeneralLahn has mastered her weapon which is a Crescent Pendulum at the end of a long rope. She can throw it far or swings it in a large arc using agile and light movements. This gives her powers that are terrifying and destructive with multiple attacks that hits enemies in a large area and diverse combos.

LAHN LAHN LAHN

Awakening TalentLahn uses the awakening weapon called 'Crimson Glaives' that has two swords attached to a chain. She attacks enemies by throwing the glaives with quick and wide movements. This gives her attacks that hits a large area even more power, quick combos to execute with explosive damage, and the ability to grab enemies.

SHAI SHAI SHAI

GeneralThe Shai is a support class that has combat and buff abilities.
Her skills make her quite agile and
she can swing around the Florang, the size of a Shai, to get out of trouble.
Her abilities to heal and protect allies make her extremely versatile on the battlefield.
The Shais are just so precious that if you ever meet one, you would want to protect them.

SHAI SHAI SHAI

Awakening TalentIn the past, Shai lost her memory to the dark illusion. She is forced to face it once more but succumbs to fear and falls into despair.
However, after receiving the Melody of Light from Artina, Shai discovered her talent for playing music and uses it to overcome her fears and assists surrounding allies.
She learns the true value of music from Artina - Heartfelt, Purity, Joy - and inherits "Sol".
"Sol" fuses with Vitclari to influence the surrounding area with mystical powers that changes depending on the songs played.
If the Shai uses the right song at the right time, she can be the helping hand her allies needed.