Announcements

Updates [Update] March 17, 2021 Update Details
Black Desert 2021-03-17 10:00

 

Hello, Adventurers. 

 

Here are the updates made to Black Desert on March 17, 2021 (Wed). 

(Patch size: approx. 955.77 MB) 

※ Please refer below for more details. 

 



Event   

Event 1. Sage Pre-Creation Rewards!

Event Period 

March 17, 2021 (Wed) after maintenance – March 24, 2021 (Wed) before maintenance

[More details] 

 

Event 2. Show Off Your Sage!

Event Period  

- March 17, 2021 (Wed) after maintenance – March 24, 2021 (Wed) before maintenance

[More details] 

 

Event 3. The Valley Lily Banquet

Event Period  

-  March 17, 2021 (Wed) after maintenance – March 31, 2021 (Wed) before maintenance

[More details] 

 

Event 4. They’re Back! Guild Attendance Rewards!

Event Period  

-  March 17, 2021 (Wed) after maintenance – May 26, 2021 (Wed) before maintenance

[More details] 

 


MAJOR UPDATES – SAGE

●Began Pre-Creation for the new class, Sage.

- You can pre-create and customize Sage, the new character class.

- With the addition of a new character, you can now add up to 23 slots with the Character Slot Expansion Coupon

※ Sage cannot be created in the Winter season server. New and Returning Adventurers should look forward to the upcoming "New Olvia Server" expected for March 24 release!

Pre-creation for Sage, the Last Ancient, has now begun. After we released the official trailer and developer commentary video on March 12, we were greatly encouraged and thankful for your warm response, but we also felt that we hadn't explained fully about "Succession available at release."

 

Whenever we design a new class, we've always focused on the Main Weapon (original) state of the class first, then moved on to Awakening and Succession. However, we received much feedback hoping for a new class that would start with Awakening and Succession available at launch, and we had much internal discussions on how to make the class more enjoyable and fun to play for all of our Adventurers. As a result, from Sage and onwards, we will design new classes while focusing on Succession from the start. So when you reach Lv. 56 with a Sage, you will be able to carry out the Succession questline to achieve his Succession state straight from launch.

 

Also, there were some concerns that since Sage starts with Succession available from launch, does he have an Awakening state, and... o-of course not! We are working hard to make sure his Awakening state is truly a form to behold. However, due to the change in the development process of how we designed the Sage, it will take approximately 4 weeks until Awakening will be released.

 

NEW & IMPROVEMENTS

CONTENTS

● All of O'draxxia is aghast at the Ahib's report that Hadum's Black Sun, which has already taken over Elvia's skies, is now widening its reach and has infested the Dark Rift. The following has been observed from the infested Dark Rifts:
- The Dark Rifts will appear twice as fast than before.
- You can obtain Specter's Energy from the Dark Rifts.
But the Dark Rifts won't go without a fight. In two weeks' time, the Black Sun's energy infesting the Dark Rifts will fade completely. The Ahib are watching this fight with intrigue, growing even more convinced that darkness needs be vanquished with darkness.

 

ALL CLASSES

● Improved all classes to be able to summon the Black Spirit while moving.

- You can summon the Black Spirit while riding on horses, even when using Sprint. However, you cannot summon the Black Spirit while using other skills.

- Your character will switch to idle stance when you summon the Black Spirit.

We've made it a bit more easier to summon the Black Spirit. It was particularly annoying to have to dismount to talk with the Black Spirit during quests. However, after today's update, you will be able to summon the Black Spirit even while mounted on a horse. When you think about it, the Black Spirit isn't so special that we need to get off our horses to talk to it...
 
● Fixed the issue where male classes' hands would appear unnatural when rising to the surface after diving into water.

● Fixed the issue where using Emergency Escape would sometimes cancel the effect immediately after initially appearing to work as intended.

Many Adventurers reported the issue where Emergency Escape would deactivate in certain situations (much like the now-solved issue with difference in elevation), and it was one that we also wanted to solve asap. However, it was very difficult to fix completely and there were many different patches related to this issue. Still, we continued to work on the issue and our close analysis paid off with a possible solution. When we found the solution, it was applied to the Korean server last week. We would like to thank all of our Adventurers who continued to send in reports. Our team will continue to work to create a better gameplay experience.

 

● Chain: Heaven's Cleave - Added a new awakening skill that can be learned at Lv. 59 or higher.

The newly added "Chain: Heaven's Cleave" was designed as an alternative to Take Down to combo after Solar Flare. It applies the Floating debuff on your target, which opens up a variety of new ways to combo.

 

● Upper Shield Strike - Fixed the issue where certain skills would combo unnaturally after this skill.


● Wind Blade - Added a new awakening skill that can be learned at Lv. 59 or higher.

Ranger has powerful skills such as Nature's Tremble. However, these skills have rather long cooldowns, and Ranger lacks Flow skills to combo into other skills. This made it difficult for Ranger to remain in Awakening. So we've added "Wind Blade." This skill will combo quickly when used after Wind Step or Nature's Tremble. This can greatly increase your damage output and allows you to continue comboing in Awakening.
 

 

● Flow: Soul Reaper - Added a new awakening skill that can be learned at Lv. 59 or higher.

Sorceress's new awakening skill was designed to combo immediately after a powerful skill, allowing her to get extra hits in the process. "Flow: Soul Reaper" is designed to combo directly after Grim Reaper's Judgment, so she can continue dealing damage a bit longer while in Awakening.


● Flow: Seismic Blast - Added a new awakening skill that can be learned at Lv. 59 or higher.
Berserker's main weakness in Awakening was the lack of skills with short and concise movements, so we focused on improving this point when designing "Flow: Seismic Blast." It is designed to be used in between multiple Awakening skills, so that Berserker, much like Sorceress, can now continue his barrage of attacks in Awakening.
 

● Fixed the issue where comboing would be impossible while landing from a high place while using Predatory Hunt I - Absolute: Predatory Hunt skills

 


● Celestial Slam - Added a new awakening skill that can be learned at Lv. 59 or higher.

"Celestial Slam" was added for Tamer so that she could continue attacking in Awakening and deal sufficient damage. In addition, using this new skill can be used after Moonlight Strike to quickly apply the Stiffness debuff, giving her an option other than Soarkng Kick that can be used to start a combo
 


● Lightning Blast - Added a new awakening skill that can be learned at Lv. 59 or higher.

Previously, Witch was forced to switch to her main weapon skills to deal ranged damage in Awakening. So, we added "Lightning Blast" to give Witch a ranged skill other than Detonative Flow for her to continue dealing damage from afar in Awakening.
 


● Magma Bomb - Added a new awakening skill that can be learned at Lv. 59 or higher. Wizard's

Wizard's Hellfire skill charges him forward with Forward Guard to crash into enemies and deal damage. Therefore, we added "Magma Bomb" so that he can deal damage even if he doesn't hit targets with Hellfire by using it with Magma Bomb in a quick combo that deals a great amount of damage to enemies in melee range.
 


● Divina Inpulsa - Added a new awakening skill that can be learned at Lv. 59 or higher.

Valkyrie had Castigatio and Sacrum Ferit that could deal continuous damage. So, the new skill "Divinia Inpulsa" was made to fills in the gap between big attacks and fast attacks. This skill can also be used even faster after Thrust-type skills.
 

● Sanctitas de Enslar - Fixed the issue where the skill's 1st hit wasn't applying damage correctly for Awakening.

● Eradicate - Added a new awakening skill that can be learned at Lv. 59 or higher.

We focused on the choices Musa Awakening Adventurers can make after Crust Crusher. The newly added "Eradicate" is another skill he can choose to use after Crust Crusher. He may still use Flow: Foul Play for more damage or use Eradicate to respond to enemy attacks. He can activate Eradicate while using Fiery Angel as well. Eradicate is useful in fending off attacks by hitting enemies with a debuff and getting a defensive effect.
 


● Flow: Frostflower - Added a new awakening skill that can be learned at Lv. 59 or higher.

Moonrise is the most commonly used skill after Sticky Snowflake for Maehwa Awakening. So, the newly added Flow: Frostflower was designed to be an additional a quick transition skill like Moonrise. Awakening Maehwa tended to focus heavily on using New Year's Eve while defeating monster, but now, she can use a larger variety of skills.
 


● Flashing Light - Added a new awakening skill that can be learned at Lv. 59 or higher.

We added “Flashing Light” so that Ninja can inflict additional damage on opponents. The skill Serpent Ascension is powerful, but other skills could not make up for it when it failed. So, Flashing Light makes was added to inflict huge damage in a large area.
 

● Moon Storm - Added a new awakening skill that can be learned at Lv. 59 or higher.
We added “Moon Storm” to inflict powerful damage across a wide area like the skill Lethal Spin Spree. You can use this skill as a main when in Awakening to deal great damage in a combo.
 
● Autumn Blaze - Added a new awakening skill that can be learned at Lv. 59 or higher.
Striker struggled to deal damage when Skull Crusher and Flow: Skull Hammer are unavailable. Instead, he would be forced to use main weapon skills to deal damage. The addition of the skill “Autumn Blaze” will help him less reliant on those two skills.
 
 
● Gushing Waters - Added a new awakening skill that can be learned at Lv. 59 or higher.
Mystic’s overall damage drops when Wave Orb isn’t available. This was made even more apparent by the fact that she deals steady damage using combos rather than one big attack. We added “Gushing Waters” so that Mystic can steadily inflict damage while recovering Martial Spirit Shards, even when Wave Orb isn’t available.
 


● Dark Nebula - Added a new awakening skill that can be learned at Lv. 59 or higher.

We added “Dark Nebula”, which has a long Forward Guard effect, so that Awakening Dark Knight can use a steady defensive skill effect. She can move forwards or backwards with this skill and switch faster from Spirit’s Legacy and evade backwards so that she can continue to attack from range.
 


● Mountain Breeze - Added a new awakening skill that can be learned at Lv. 59 or higher.

We added an Archer skill with an Invincible effect. “Mountain Breeze” allows Archer to spot opportunities as well as fight in the invincible state against powerful attacks. Invincibility is applied immediately upon use and he will be able to put some distance between himself and the opponent while evading attacks.


● Binding Chains - Added a new awakening skill that can be learned at Lv. 59 or higher.

Previously, Lahn had to use Primrose Sprint or Phantom Dance to evade backwards. The newly added “Binding Chains” allows her to inflict damage while moving to the opponent’s back to attack. She can also inflict major damage on the second hit, allowing her to inflict enough damage even when her main skills are not available.


● We're Gonna Win! - Added a talent awakening skill that can be learned at Lv. 59 or higher.

The Shai’s Talent skills applies a buff to all allies within range. However, keeping allies buffed when they move quickly was a challenge for her at time. With the addition of the skill “We’re Gonna Win!” we hope to help mitigate this problem. The skill allows her to alter her music according to the situation so that she can buff allies from far away or debuff enemies from a safe distance.


● Flow: To Ashes - Added a new awakening skill that can be learned at Lv. 59 or higher.

For Guardian, we kept to her “big hit” concept and added the new skill “Flow: To Ashes” to enable her to continue attacking with considerable force. This skill can be used after Cleansing Flame to continue a combo. She can also activate Flow: To Ashes immediately after using Frost Slide, so that she may attack straight after changing locations.


● Silent Breach - Added a new awakening skill that can be learned at Lv. 59 or higher.

We added “Silent Breach” so that Awakening Hashashin can immediately charge forward to attack the enemy and continue the combo, like with the skill Sand Slicer. He can use Silent Breach at any given moment after certain skills to float enemies and continue a combo.


● Brutal Ring - Added a new awakening skill that can be learned at Lv. 59 or higher.

Nova can use the "Brutal Ring" skill to attack immediately after pulling enemies in with Star’s Ring. Nova can combo this skill after using Frozen Ring or Slicing Ring, which will serve to inflict more damage if the previous two skills weren’t enough.

● Star's Ring - Fixed the issue where the skill would still activate even after locking Accel: Star's Ring.

 

ITEM

● Icons for Tier 3 Polar Bear, Kamaylsvia Brown Bear, Ferret, Marmot, and Haetae were updated

 

UI

● Updated the method of using the Family Inventory

- Now when you click the Family Inventory tab, the Inventory window will switch over to the Family Inventory Item slots.

- Click the Move button to move items to and from the Family Inventory.

 

● Improved the world map to now remember the last information filter button you had selected.

● Added a gamepad button guide to appear below the Terms of Use window when Use Gamepad UI is toggled on.

● Added a "Close" key guide to display when having opened a letter-type item from your inventory.

 

SYSTEM

● Changed the security program to EAC.

 

Web

● Opened the page for the new class Sage in Overview and the event page.

● Changed the OTP function to require adventurers to use their OTP when logging in to the official website and Black Desert+.

● Improved the main screen design of the official website.

● Added information about the new class Sage on the official website.

● Changed the standard font color in the Update History to a light grey.

● Updated the color of the "Black Desert" logo on the Black Desert official website.
● The FAB on the main screen of Black Desert's official website was updated.

 

Changes and Fixes

● Fixed the issue where saved pet commands came up differently from previously saved commands.

● Fixed the issue where the Puturum from Rift's Echo would continue to follow you.

● Fixed the issue where the tooltip appeared at an awkward location during Go to Target.

● Fixed the issue where the following outfits would look abnormal in certain situations

-[Wizard] Corvicanus Outfit

● Fixed the issue where structures at certain points would appear unnatural in the following regions

- Kisleev Crag

● Fixed the issue of occasional errors occurring when clicking on Family Name in the Chat Window.

● Fixed the issue of "within 24 hours" showing up as "within 0 days" in mail.

● Fixed the issue of the Marketplace Sell window to appear abnormal after using the Old Moon Trade Pass.

● Fixed the issue of the window to enter Silver displaying when using the Transport function.

● Fixed the issue of the Caphras Extraction window appearing unnatural after equipping an item enhanced with Caphras Stones.

● Fixed the issue where the Black Spirit continued to repeat its animations of failing an enhancement when failing to enhance with Caphras Stones due to lack of durability.

● Changed mass processing so you will produce the maximum amount possible even if you don't have all the materials needed to succeed in mass processing a certain amount.

* Fixed the mass processing function that was reverted to the previous iteration during March 10 (Wed) regular maintenance.

● Fixed the issue where the Boss Alert wouldn't display even when a World Boss had appeared.

● Fixed the issue of being able to select the Family Inventory tab when using a Storage Maid while the Family Inventory window was still open.

● Fixed the issue of monster icons appearing reddish-orange on the minimap.

● Fixed the issue where the client would crash when you got hit by a Troll Catapult monster.

 

 

We hope you enjoy your time in Black Desert,

Thank you.

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