Hi dear BDO players and possibly developers,
Today I want to bring forward some ideas with balancing sea combat. This is not just to do with WhiteBeard but the sea fighting in general.
As we know, the general term Carrack is one of the end game sea ships, lets exclude +10 gears. They are the biggest, fastest and one of formidable firepower.
I have been in this game for nearing 1 year and I will not claim to be knowledgeable in every aspect of sea combat but I do own a sailboat for sea monster hunting. I will be presenting my case based on flaws I perceived, comparing it to some real-life aspects of sea combat, mechanism idea from other games that I believe can be an improvement in experience. I understand that this is a fantasy game and that not many idea totally reflects real life, but please bear with me and try to understand it all comes from applying some real life concept into the game so it comes from a skill based perspective, similar to land battles.
Carrack is by far the fastest combat ship in the game, with the highest firepower and possble armor (possible because i dont own a carrack). While combat in frigate or galleas or guild galley is not to say "entirely absent" it is rare.
Image 1 - example of real ships
Using the image above, A Frigate of the age of sails, approximately 20 -40 guns looks very similar to a frigate in BDO. 2 guns on each side a total of 4 guns. A ship of the line (SOL) in the age of sails are massive ships, huge firepower with over 60 guns, usually use to huge battles where BDO can be considered node wars.
Using game based examples from one of my favorite historical sailing games, Pirates of the Burning Seas (BotBS) below are examples of a Carrack type ship versus a Frigate type ship.
Image2.1 - first rate ship / Carrack type example
Image 2.2 - Stats
Image 2.3 - Average speed
As you can see from Image 2.1/2.2/2.3 a first-rate or carrack type ship is:
1) A massive ship with a lot of guns.
2) Have average health of 3500 on the hull
3) Has an average speed of 4 knots when sailing in the wind.
4) less agile and maneuverability
Image3.1 - frigate ship/ frigate or sailboat type example
Image3.2 - Stats
Image-3.3 - speed
As you can see from Image 3.1/3.2/3.3 a frigate or a sailboat/frigate type ship is:
1) A smaller ship with lesser guns
2) Have average health of 2400 on the hull
3) Has an average speed of 6 knots when sailing in the wind
4) more agile and maneuverability
Therefore, I will point out that the damage a carrack output in the game as well as the Health tank it is, is not a flaw, but the design of the ship in terms of stats such as movement and engagement is a flaw. A carrack can chase down an epheria cog as easily as a F1 car chase down a running man in a running competition. A carrack should be:
1) A strong and powerfulship (tanky and lots of cannon)
2) but also a slow ship and less maneuverable ship (you can compare to a container ship turning vs a small boat)
A smaller frigate ship should be:
1) low armored and lightly armed
2) but also fast and agile.
2) Rationale of my suggestion
Now i have pointed out the flaw, I want to share my rationale and why i think it is an idea the developers can look into as I can see there is some recent attempts and keeping the sea a balanced place for everyone to enjoy. I am no game developer but my experience with sailing games lead me to sharing what I think can make a game more enjoyable.
If my assumptions are wrong, I would ask you give me the right information and examples of such in videos as i might have missed out.
As I have come to love this game, I see that land combat is decently set. While players with higher gear has increased odds, the skill of a player is also essential. Which is why I want to share a history of a very cool naval combat.
TLDR: Basically British SOL attack French Frigate, French used the ship's maneuverability to its advantage and managed to land a raking blow through the stern of the British SOL and then escaped safely, she could have just stayed and kept doing enough damage until the British SOL is sunk but she was low on ammunition.
A raking blow stated above is an actual naval tactic where a broadside fire of a ship is shot directly through the stern (back) of a ship where the cannon ball passes through the entire length of the ship and dealing massive damage.
Read more here:
3) Proposed changes
Allow smaller ships to fight back by giving carrack and other bdo battle ships their supposed ship design stats.
Frigates should have a carracks speed and maneuverability but say the armor of a guildy galley
while carracks should keep their big guns and armor but a weakness at the stern or sails for smaller ships to take them out. Additionally, Carracks should idealy have the speed of rafts or fishing boat's slowest speed at best.
Notice how I have no mention of Whitebeard or red sailors vs green sailors because that should not be the argument of this post. I am not here to take a feature of pvp away from the game because it should be there. Red players and green sailors should have a chance to defend themselves instead of it being one sided.
I sometimes hear arguments that, "why dont these players just quickly get a carrack". Not everyone wants a carrack just as not everyone wants manos, some are happy with loggia and having fun.
I also want to refute the argument to "get good" because unlike pvp of the different class, players do not have the ability to actively use certain skill sets to beat carracks or bigger ships.
Additionally, the argument to "change server or do your activity another time" should not be the case. Changing server is very much exploiting a game feature to get away from a problem that cannot be addressed. While here, I am addressing a problem so that feature can be reserved for players to say "find GQ in other servers, join war heros, etc". The saying to, play another time is also rather upsetting, its restricting a portion of game to certain player base just because one group of player base decides to be playing at that time. That should not be the case.
I want to conclude by thanking players who take the time to read or providing constructive criticism to my post. I only intend to help balance this problem by also providing alternatives Ive seen used in other games and it works. Allowing players to get good the way people should be. Also if a developer should wish to reach out and ask for researching points to improve sea battles may reach out to me here as well.
You lose nothing by being polite. LKY, 1965
PS. I just want to mention that while Frigates and Carracks are primarily mentioned here, I left the inbetween ships (Caravel, galleas, guild galley, etc) absent because they are inbetween the "spectrum" of battle ships.
I merely propose a fair suggestion to balance the ships and anything inbetween is up to the developers to determine.
Frigate > turn fast, sail very fast, low damage, low hp
improve frigate > turn fast, sail fast, medium damage, medium-low hp
guild galley > medium turning, medium speed, medium damage, medium hp
galleas> medium turning, medium speed, medium damage, medium-low hp
carrack > slow turning, very slow, very high damage, high hp
I don't do sea content nor battle, but I took some time to read.
'Therefore, I will point out that the damage a carrack output in the game as well as the Health tank it is, is not a flaw, but the design of the ship in terms of stats such as movement and engagement is a flaw. A carrack can chase down an epheria cog as easily as a F1 car chase down a running man in a running competition. A carrack should be:
1) A strong and powerfulship (tanky and lots of cannon)
2) but also a slow ship and less maneuverable ship (you can compare to a container ship turning vs a small boat) '
One thing I know.
There's no GM here, no one from the Korean firm reads our stuffs here.
Really appreaciate someone taking sometime to write.
Maybe you wanna just link this post or Copy to the Reddit?
or other places maybe some players can suggest.
Once again, thank you Strawberry.
googled it as well =)
I would recommend everyone to play Napoleon Total War or Empire Total war to see the realism of every ship in historic statistics. Personally, all of this are ok but you forgot the explosion and fire system which also a good one. I posted it in here as well. Everything we do we think for the best for the game improvement and attraction. lets gou!