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#Warrior
Warrior Reboot Details
Oct 6, 2021, 09:37 (UTC+8)
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Last Edited on : Oct 6, 2021 (UTC+8)
# 1

September 3, 2021 Global Lab Patch Notes

Improvements to Awakened Warrior focused mainly on tweaks to his PvE efficiency.

We found that Warrior’s awakening skills had relatively low damage output despite their long cooldowns. This meant that after an Adventurer used several awakening skills, they’d have to resort to main weapon skills until their awakening skills came off of cooldown.
This prompted us to increase the attack range and damage of Warrior’s awakening skills and replace some of Warrior’s additional DP increase effects with effects more useful in combat.
The most notable changes concerned Warrior’s skill cancels. We took note of our Adventurers’ hopes to retain Warrior’s combat controls. So, we strengthened Warrior’s most popular Q and C skill cancels and adjusted his other skills accordingly. By doing so, we believe we have addressed the common perception that Warrior’s damage dealing was not up to expectations when certain skills were used, while maintaining the feel that Warrior has.
However, Adventurers that use Warrior may feel that he has become slower as some of the skills were changed to have longer motions. This was done so that we can keep to our ultimate goals: to improve both the functions and combat controls of Warrior’s skills. However, we are open to feedback, so please let us know what you think about these changes.

Moving forward, several main weapon Flow skills that were under-utilized were consolidated and reorganized. The effects of Flow skills learned prior have been integrated into Warrior’s main skills. Adventurers now need only to learn their main skills to use the Flow skills.
Succession Warrior's ability to fight against multiple enemies was also improved. Under-utilized skills such as War Cry and Frenzied Dash were given notable boosts. In addition, the PvP damage and attack range of Prime: Ground Smash and the attack range of Prime: Earth Tremor were increased significantly. Additionally, the pre-cast motions of Prime: Scars of Dusk and Prime: Counter were sped up to minimize his vulnerability if the attacks fail.
The issue where the skill Prime: Shield Strike was activated prior to the skills meant to activate before it when entering commands was fixed. In addition, the Stun effect applied when landing the final hit was changed to a Knockdown effect. Also, a preceding skill for Prime: Shield Strike was added that can combo off the last hit of Prime: Shield Strike to improve its combo capabilities.
Lastly, the attack range of Prime: Heavy Strike and the Energy Counter of the skill Counter were increased. Adventurers can expect a notable boost to the max hit ranges of these skills.

Main Weapon

● Charging Slash - Charging WP Slash and Successive Charging Slash I & II were added to the skill’s basic effects and combo movements.

- Adjusted the damage of the skill Charging Slash to the following to account for the effects of the skills Successive Charging Slash I & II:

Before 

After 

Hit Damage 102% x 1 / Hit Damage 137% x 1 

Successive Hit Damage 222% / 264% / 448% / 1342% x 1, Max 2 Hits 

- Charging WP Slash and Successive Charging Slash I & II were removed. 

● Deep Thrust - Precise Thrust, Jump Thrust, Double Jump Thrust, Exploding Jump Thrust, and Ultimate: Deep Thrust were added to the skill’s basic effects and combo movements.
-  Adjusted the damage of the skill Deep Thrust to account for the effects of the skill Ultimate: Deep Thrust. 

Before 

After 

When cast as an Ultimate skill, 
 extra damage 150% x 3. 

30 Bleeding damage every 3 sec for 18 sec on hit. 

- Precise Thrust, Jump Thrust, Double Jump Thrust, Exploding Jump Thrust, and Ultimate: Deep Thrust were removed. 

● Deep Thrust - Whirlwind Strike, Quick Heavy Strike, Charging Heavy Strike, and Ultimate: Heavy Strike were added to the skill’s basic effects and combo movements.
- Removed the skills Whirlwind Strike, Quick Heavy Strike, Charging Heavy Strike, and Ultimate: Heavy Strike.
● Added certain skills as basic effects for different skills.  
- Removed the following skills as their effects were added to different skills: 

Skill 

Removed Skill(s) 

Sideways Cut I  

Sideways WP Cut 

Spinning Slash 

Ultimate: Spinning Slash 

Take Down 

Instant Grapple 

Chopping Kick 

Ultimate: Chopping Kick 

Guard 

Guard - Pressure I & II 

Shield Charge 

Ultimate: Shield Charge, Double Shield Charge 

Spinning Slash 

Whirlwind Slash 

  1. ● Shield Assault, Shield Tide - The preceding skill of these enhanced skills was changed from Ultimate: Shield Charge to Shield Charge II.
    ● Kick, Chopping Kick, Deep Thrust, Jump Attack, and Upper Shield Strike - Improved the hit quality of these skills.  
    ● Shield Strike - Fixed the issue where the skill was activated prior to another skill that had RMB in their skill commands. 
    ● Charging Thrust - Quick Charging Thrust and Double Dash were added to the skill’s basic effects and  combo movements. 
     - Added the Forward Guard effect to Charging Thrust I, II, & III during the charge motion. 
     - Removed the skills Quick Charging Thrust and Double Dash. 

●Scars of Dusk and Absolute: Scars of Dusk – The following changes were made:
- Changed the camera rotation before the attack to rotate to the direction the character is facing. 
 - Changed pressing ↑ during the skill to attack faster. 
 - Widened the attack range of the skills. 
● Spinning Slash (I to Absolute), and Jump Slash – Improved to combo more smoothly into other skills. 
● Frenzied Dash and Absolute: Frenzied Dash – Made the following changes to the skills: 
 - Changed to activate by pressing Shift + Q. 
 * The skill that had this command, Charged Shield Strike, was removed. 
 - Improved the impact of the skill. 
 - Changed the skill’s status effects to the following: 

Before 

After 

Knockback after 1, 2 hits 
 Knockdown on last hit 

Upper Strike when pressing LMB while moving. 
 (Floats on hit) 

- Changed the damage of the skills to following: 

Skill 

Before 

After 

Frenzied Dash 

Hit Damage 730% +50 x 1, Max 3 Hits 

Upper Strike Hit Damage 730% x 6 

Absolute: Frenzied Dash 

Absolute Hit Damage 1314% x 2, Max 3 Hits 

Upper Strike Hit Damage 1314% x 6 

Absolute: Frenzied Dash – Increased the skill’s cast speed and rotating speed while moving.
● Absolute: Frenzied Dash – Increased the skill’s precast speed, movement speed, and distance.  

- Changed the skill’s consumed resources to the following: 

Before 

After 

Consumes 90 WP 

Consumes 300 stamina 

Piercing Spear – Improved to combo more smoothly with other skills after using the skill.
● Charging Thrust  - Changed the kick portion of the skill to activate only if the F key is held after hitting a target. 
● Charging Thrust – Improved the camera rotation to be smoother. 
● War Cry I, II, & III – Made the following changes to the skills: 

- Changed the area of effect from being in front of the character to the area surrounding the character. 
- Adjusted the speed of the successive skills to make them flow more naturally. 
- Increased the skill’s cooldown from 3 sec to 60 sec.  

- Changed the skill’s effects to the following: 

Before 

After 

All DP decreases for 10 sec on hit. 

All DP increases for both the player and their allies for 20 sec upon use. 

●Counter (II, III, Absolute)  – Made the following changes to the skills:

- Changed Spin Counter to activate just by holding Space Bar. 
- Changed pressing ↓ during the skill to extend the defensive stance prior to the attacks. 
- Changed the special damage effects of the skill to the following: 

Before 

After 

Air Attack on hit with Counter, Energy Counter 
 Down Attack on hit with Energy Counter 

Air Attack on hit with Counter, Energy Counter 
 Down Attack on hit with Spin Counter 


Succession

● Scars of Dusk, Absolute: Scars of Dusk, Prime: Scars of Dusk I, II, & III were changed as follows: 
- Changed the camera rotation before the attack to rotate to the direction the character is facing. 
- Changed pressing ↑ during the skill to attack faster. 
- Widened the attack range of the skills.

● The status effect and defense status of a successful Prime: Shield Strike were changed as follows:

Before 

After 

Air Smash after 1 hit 
 Stun after landing a hit on the last strike. 
 Forward Guard (Not applied during cooldown)  

Air Smash after 1 hit 
 Knockdown if last strike is a hit 
 Forward Guard prior to the last strike (Not applied during cooldown)  

● Jump Slash – Increased the movement distance of Jump Slash and changed it to be learnable even after having learned Prime: Spinning Slash I, II, III, and IV.
- However, the damage output and defense status of Jump Slash are the same as the effects for Spinning Slash. 

● Prime: Ground Smash IV – Removed the reduction in number of hits during PvP.
● Prime: Ground Smash (I to IV) - Widened the attack ranges. 
● Prime: Ground Slash - Widened the attack range. 
● Prime: Earth Tremor – Widened the attack range and changes the skill’s attack movements. 

● Prime: Solar Flare - The skill was improved to lead into other skills more smoothly.

● Prime: Heavy Strike (I to III) - Added damage reduction during the skills’ cooldown. The skills’ damage output and number of hits have changed as follows:

Before 

After 

Hit Damage 945% / 1122% / 1407% x 4, Max 3 Hits 

Last Strike Damage 945% / 1122% / 1407% x 4, Max 2 Hits 

Hit Damage 945% / 1122% / 1407% x 6, Max 2 Hits 

Last Strike Damage 945% / 1122% / 1407% x 8 

● Prime: Counter was changed as follows:
- Changed Spin Counter to activate just by holding Space Bar. 
- Changed pressing ↓ during the skill to extend the defensive stance prior to the attacks. 
- Changed the special damage effects of the skill to the following: 

Before 

After 

Air attack upon landing a hit with a Counter or Energy Counter 
 Down attack upon landing a hit with an Energy Counter 

Air attack upon landing a hit with a Counter or Energy Counter 
 Down attack upon landing a hit with a Rotating Counter 

- Increased the attack range of Energy Counters. 
- Increased the number of hits per Rotating Counter and Energy Counter by 1. 

● Prime: Take Down - The skill’s cooldown was reduced from 13 sec to 11 sec.
● Prime: Earth Tremor  - The skill’s cooldown was reduced from 15 sec to 12 sec. 

● Prime: Scars of Dusk I, II, & III - Damage output against monsters and the skills’ number of hits have changed as follows. No changes were made to damage output and number of hits during PvP.

Before 

After 

Hit Damage 938% / 1046% / 1154% x 4, Max 2 Hits 
 Last Strike Damage 1220% / 1359% / 1450% x 5 

Hit Damage 1220% / 1359% / 1450% x 4, Max 2 Hits 
 Last Strike Damage 1220% / 1359% / 1450% x 7 

●Prime: Pulverize - A Critical Hit Rate +25% effect was added.
● Prime: Shield Strike - The skill can now be used as the finishing strike after 2 or 3 hits are delivered through Jump Slash or Prime: Scars of Dusk. 


Awakening

● All attacks made in an Awakened state were changed to occur after other attack skills have been activated.
● Great Sword Defense, Awakening: Goyen's Great Sword – Changed to be able to be canceled at any time during their activation. 
● Great Sword Defense - Improved to be able to combo with other skills during the guard motion. 

● Chain: Heaven's Cleave was changed as follows:
- Changed to no longer activate the skill by pressing ↑. 
- Improved the skill’s hit quality and movements. 
- Changed so that it can be activated during the use of another skill by clicking RMB. 
● Frenzied Strike – Changed to be cancelable by using Head Chase during its activation. 
● Burning Moxie - WP recovered was increased to 500, and its DP Increase buff was changed to a Movement Speed buff. 
● Solar Flare - Hits from the skill will no longer cause Burn Damage but will reduce Evasion. 
● Solar Flare – Increased the movement distance of all levels of the skill to match IV. 
● Solar Flare – Increased the damage output.

Before 

After 

680% x 4 / 776% x 4 / 867% x 4 / 953% x 4 

748% x 6 / 931% x 6 / 1170% x 6 / 1430% x 6 

● Flow: Overwhelm - Increased the attack range of the skill.
● Flow: Overwhelm - Increased the damage output of the skill.

Before 

After 

835% x 3 

1174% x 4 

● Merciless – Changed the attack range of the skill, and increased the number of hits to 2.
● Balance Strike - Unified the travel distance of the skill at all levels to the level III. 

● Flow: Hilt Strike was changed as follows:
- Increased the skill’s attack range. 
- Changed the skill’s Stun effect to a Stiffening effect. 
- Changed the skill’s DP Increase buff to an Accuracy buff. 

● Flow: Hilt Strike - Changed to be no longer available on quick slots.

● Flow: Slashing the Dead – Changed it so skill used in succession now activate more quickly.
● Changed the attack ranges of Grave Digging and Flow: Slashing the Dead to be the same, and increased the attack ranges of all levels of both skills. 
● Black Spirit: Grave Digging – Adjusted The rules governing the skill’s damage output and hits to have more consistency. 
● Pulverize and Flow: Tempest - Increased the attack ranges and critical hit rates. 
● Pulverize and Flow: Tempest - Removed the monster knockback effect. 

● Flow: Tempest - Reduced the skill’s cooldown from 12 sec to 9 sec.

● Flow: Reckless Blow was changed as follows:
- Changed to now activate Pulverize afterward. 
- Changed to charge more quickly, and increased its attack range upon becoming full charged. 
- Added an additional hit to the skill’s normal hit count. 

- Reduced the skill’s cooldown from 15 sec to 10 sec. 

● Flow: Armor Break – Adjusted the damage and attack range of the skill.

Before 

After 

1019% x 5 

1347% x 5 

● Flow: Knee Kick – Changed to not activate by pressing the ↓ key. 
● Balance Strike – Changed the distance of skill at all levels to match III.
● Grave Digging – Improved the Smash Attack to combo smoother into other skills. 
● Flow: Ankle Break – Widened the front attack range. 
● Flow: Ankle Break – Increased the damage of the skill.

Before 

After 

813% x 5 

1147% x 5 

● Flow: Slashing the Dead – Fixed the issue where the distance traveled would be reduced when hitting a target while moving.
● Chain: Heaven's Cleave – Adjusted the attack range of the skill’s upper strike. 
● Improved the movements while pressing ← or → + LMB. Some skills will now activate slower. 
● Flow: Slashing the Dead – Increased the duration of Super Armor by 0.3. 
● Flow: Reckless Blow – Changed to be able to be activate the skill after using the skill Head Chase to move if the skill was fully charged. 
● Frenzied Strike – Increased the damage to the following:

Skill 

Before 

After 

Frenzied Strikes I 

791% x 4, Max 2 Hits / 791% x 5 

870% x 4, Max 2 Hits / 870% x 6 

Frenzied Strikes II 

904% x 4, Max 2 Hits / 904% x 5 

1084% x 4, Max 2 Hits / 1084% x 6 

Frenzied Strikes III 

1018% x 4, Max 2 Hits / 1018% x 5 

1221% x 4, Max 2 Hits / 1221% x 6 

● Flow: Slashing the Dead – Increased the number of hits to 6 hits on the last hit.
● Flow: Knee Kick - Changed the skill’s damage to 1524% x 4 hits and added the effect Critical Hit Rate +100% in PvE. 
● Flow: Hilt Strike – Increased the number of hits to 5 hits in PvE. 
● Chain: Heaven's Cleave – Increased the number of hits by 2 on the 2nd hit. 

 

September 10, 2021 Global Lab Patch Notes

Main Weapon

● Frenzied Dash I – Changed the skill animations to match Absolute: Frenzied Dash.
● Frenzied Dash I, Absolute: Frenzied Dash - Changed the skill’s camera effect to appear more natural.
● Heavy Strike - Improved the skill so it activates naturally even when LMB is slightly delayed for the LMB + RMB command.

 

Succession

● Prime: Scars of Dusk (I to III) – Changed the commands in the descriptions to match the actual command input as follows:

Before

After

↑ or RMB before the 3rd hit for forward attack

↑ before the 3rd hit for forward attack

● Prime: Solar Flare - Changed the skill damage amount as follows:

Before

After

Hit Damage 953% x 4

Hit Damage 1430% x 4

● Prime: Solar Flare - Changed the skill’s effect.

Before

After

15 Burn Damage every 3 sec for 9 sec on hits

All Evasion –6% for 10 sec to target on hits

● Prime: Evasion - Reduced the cooldown from 5 to 3.5 sec.
●Succession: War Cry - Added the skill. Changed the skill’s effects when used in Succession mode as follows:

Before

After

All DP +20 to all allies nearby

All DP +20 to all allies nearby

All AP +10 to self

 

Awakening

● Solar Flare - Changed the skill’s effect to All Evasion –6% for 10 sec on hit.
● Flow: Hilt Strike - Changed the skill’s effect to Accuracy Rate +6% for 5 sec.
●Black Spirit: Slashing the Dead - Fixed the issue where Great Sword Defense would activate during the skill’s jump animation.
● Great Sword Defense, Flow: Knee Kick, Flow: Armor Break - Fixed the issue where holding the skill’s command input would abnormally consume your resource.
● Flow: Reckless Blow - Fixed the issue where the skill would activate when a skill other than Head Chase was used after the skill was fully charged.
● Frenzied Strikes - Increased the attack area of the final hit.
● Flow: Overwhelm - Improved to combo instantly into Great Sword Defense.
● Reckless Blow - Improved to combo into Great Sword Defense after the skill hits.
● Black Spirit: Slashing the Dead - Increased the Super Armor duration by 0.3 sec.
● Solar Flare - Reduced the skill’s movement range by 50%. However, the movement range when the skill is comboed from Head Chase remains unchanged.
● Flow: Overwhelm - Reverted the feel of the skill to that of before.
● Balance Strike - Improved to combo quicker into Flow: Hilt Strike on hit.
● Solar Flare - Improved to combo quicker into Balance Strike.

 

September 24, 2021 Global Lab Patch Notes

Improvements to Awakened Warrior focused mainly on tweaks to his PvE efficiency.

We found that Warrior’s awakening skills had relatively low damage output despite their long cooldowns. This meant that after an Adventurer used several awakening skills, they’d have to resort to main weapon skills until their awakening skills came off of cooldown.
This prompted us to increase the attack range and damage of Warrior’s awakening skills and replace some of Warrior’s additional DP increase effects with effects more useful in combat.
The most notable changes concerned Warrior’s skill cancels. We took note of our Adventurers’ hopes to retain Warrior’s combat controls. So, we strengthened Warrior’s most popular Q and C skill cancels and adjusted his other skills accordingly. By doing so, we believe we have addressed the common perception that Warrior’s damage dealing was not up to expectations when certain skills were used, while maintaining the feel that Warrior has.
However, Adventurers that use Warrior may feel that he has become slower as some of the skills were changed to have longer motions. This was done so that we can keep to our ultimate goals: to improve both the functions and combat controls of Warrior’s skills. However, we are open to feedback, so please let us know what you think about these changes.

Moving forward, several main weapon Flow skills that were under-utilized were consolidated and reorganized. The effects of Flow skills learned prior have been integrated into Warrior’s main skills. Adventurers now need only to learn their main skills to use the Flow skills.
Succession Warrior's ability to fight against multiple enemies was also improved. Under-utilized skills such as War Cry and Frenzied Dash were given notable boosts. In addition, the PvP damage and attack range of Prime: Ground Smash and the attack range of Prime: Earth Tremor were increased significantly. Additionally, the pre-cast motions of Prime: Scars of Dusk and Prime: Counter were sped up to minimize his vulnerability if the attacks fail.
The issue where the skill Prime: Shield Strike was activated prior to the skills meant to activate before it when entering commands was fixed. In addition, the Stun effect applied when landing the final hit was changed to a Knockdown effect. Also, a preceding skill for Prime: Shield Strike was added that can combo off the last hit of Prime: Shield Strike to improve its combo capabilities.
Lastly, the attack range of Prime: Heavy Strike and the Energy Counter of the skill Counter were increased. Adventurers can expect a notable boost to the max hit ranges of these skills.

Main Weapon

● Charging Slash - Charging WP Slash and Successive Charging Slash I & II were added to the skill’s basic effects and combo movements.

- Adjusted the damage of the skill Charging Slash to the following to account for the effects of the skills Successive Charging Slash I & II:

Before 

After 

Hit Damage 102% x 1 / Hit Damage 137% x 1 

Successive Hit Damage 222% / 264% / 448% / 1342% x 1, Max 2 Hits 

- Charging WP Slash and Successive Charging Slash I & II were removed. 

● Deep Thrust - Precise Thrust, Jump Thrust, Double Jump Thrust, Exploding Jump Thrust, and Ultimate: Deep Thrust were added to the skill’s basic effects and combo movements.
-  Adjusted the damage of the skill Deep Thrust to account for the effects of the skill Ultimate: Deep Thrust. 

Before 

After 

When cast as an Ultimate skill, 
 extra damage 150% x 3. 

30 Bleeding damage every 3 sec for 18 sec on hit. 

- Precise Thrust, Jump Thrust, Double Jump Thrust, Exploding Jump Thrust, and Ultimate: Deep Thrust were removed. 

● Deep Thrust - Whirlwind Strike, Quick Heavy Strike, Charging Heavy Strike, and Ultimate: Heavy Strike were added to the skill’s basic effects and combo movements.
- Removed the skills Whirlwind Strike, Quick Heavy Strike, Charging Heavy Strike, and Ultimate: Heavy Strike.
● Added certain skills as basic effects for different skills.  
- Removed the following skills as their effects were added to different skills: 

Skill 

Removed Skill(s) 

Sideways Cut I  

Sideways WP Cut 

Spinning Slash 

Ultimate: Spinning Slash 

Take Down 

Instant Grapple 

Chopping Kick 

Ultimate: Chopping Kick 

Guard 

Guard - Pressure I & II 

Shield Charge 

Ultimate: Shield Charge, Double Shield Charge 

Spinning Slash 

Whirlwind Slash 

  1. ● Shield Assault, Shield Tide - The preceding skill of these enhanced skills was changed from Ultimate: Shield Charge to Shield Charge II.
    ● Kick, Chopping Kick, Deep Thrust, Jump Attack, and Upper Shield Strike - Improved the hit quality of these skills.  
    ● Shield Strike - Fixed the issue where the skill was activated prior to another skill that had RMB in their skill commands. 
    ● Charging Thrust - Quick Charging Thrust and Double Dash were added to the skill’s basic effects and  combo movements. 
     - Added the Forward Guard effect to Charging Thrust I, II, & III during the charge motion. 
     - Removed the skills Quick Charging Thrust and Double Dash. 

●Scars of Dusk and Absolute: Scars of Dusk – The following changes were made:
- Changed the camera rotation before the attack to rotate to the direction the character is facing. 
 - Changed pressing ↑ during the skill to attack faster. 
 - Widened the attack range of the skills. 
● Spinning Slash (I to Absolute), and Jump Slash – Improved to combo more smoothly into other skills. 
● Frenzied Dash and Absolute: Frenzied Dash – Made the following changes to the skills: 
 - Changed to activate by pressing Shift + Q. 
 * The skill that had this command, Charged Shield Strike, was removed. 
 - Improved the impact of the skill. 
 - Changed the skill’s status effects to the following: 

Before 

After 

Knockback after 1, 2 hits 
 Knockdown on last hit 

Upper Strike when pressing LMB while moving. 
 (Floats on hit) 

- Changed the damage of the skills to following: 

Skill 

Before 

After 

Frenzied Dash 

Hit Damage 730% +50 x 1, Max 3 Hits 

Upper Strike Hit Damage 730% x 6 

Absolute: Frenzied Dash 

Absolute Hit Damage 1314% x 2, Max 3 Hits 

Upper Strike Hit Damage 1314% x 6 

Absolute: Frenzied Dash – Increased the skill’s cast speed and rotating speed while moving.
● Absolute: Frenzied Dash – Increased the skill’s precast speed, movement speed, and distance.  

- Changed the skill’s consumed resources to the following: 

Before 

After 

Consumes 90 WP 

Consumes 300 stamina 

Piercing Spear – Improved to combo more smoothly with other skills after using the skill.
● Charging Thrust  - Changed the kick portion of the skill to activate only if the F key is held after hitting a target. 
● Charging Thrust – Improved the camera rotation to be smoother. 
● War Cry I, II, & III – Made the following changes to the skills: 

- Changed the area of effect from being in front of the character to the area surrounding the character. 
- Adjusted the speed of the successive skills to make them flow more naturally. 
- Increased the skill’s cooldown from 3 sec to 60 sec.  

- Changed the skill’s effects to the following: 

Before 

After 

All DP decreases for 10 sec on hit. 

All DP increases for both the player and their allies for 20 sec upon use. 

●Counter (II, III, Absolute)  – Made the following changes to the skills:

- Changed Spin Counter to activate just by holding Space Bar. 
- Changed pressing ↓ during the skill to extend the defensive stance prior to the attacks. 
- Changed the special damage effects of the skill to the following: 

Before 

After 

Air Attack on hit with Counter, Energy Counter 
 Down Attack on hit with Energy Counter 

Air Attack on hit with Counter, Energy Counter 
 Down Attack on hit with Spin Counter 


Succession

● Scars of Dusk, Absolute: Scars of Dusk, Prime: Scars of Dusk I, II, & III were changed as follows: 
- Changed the camera rotation before the attack to rotate to the direction the character is facing. 
- Changed pressing ↑ during the skill to attack faster. 
- Widened the attack range of the skills.

● The status effect and defense status of a successful Prime: Shield Strike were changed as follows:

Before 

After 

Air Smash after 1 hit 
 Stun after landing a hit on the last strike. 
 Forward Guard (Not applied during cooldown)  

Air Smash after 1 hit 
 Knockdown if last strike is a hit 
 Forward Guard prior to the last strike (Not applied during cooldown)  

● Jump Slash – Increased the movement distance of Jump Slash and changed it to be learnable even after having learned Prime: Spinning Slash I, II, III, and IV.
- However, the damage output and defense status of Jump Slash are the same as the effects for Spinning Slash. 

● Prime: Ground Smash IV – Removed the reduction in number of hits during PvP.
● Prime: Ground Smash (I to IV) - Widened the attack ranges. 
● Prime: Ground Slash - Widened the attack range. 
● Prime: Earth Tremor – Widened the attack range and changes the skill’s attack movements. 

● Prime: Solar Flare - The skill was improved to lead into other skills more smoothly.

● Prime: Heavy Strike (I to III) - Added damage reduction during the skills’ cooldown. The skills’ damage output and number of hits have changed as follows:

Before 

After 

Hit Damage 945% / 1122% / 1407% x 4, Max 3 Hits 

Last Strike Damage 945% / 1122% / 1407% x 4, Max 2 Hits 

Hit Damage 945% / 1122% / 1407% x 6, Max 2 Hits 

Last Strike Damage 945% / 1122% / 1407% x 8 

● Prime: Counter was changed as follows:
- Changed Spin Counter to activate just by holding Space Bar. 
- Changed pressing ↓ during the skill to extend the defensive stance prior to the attacks. 
- Changed the special damage effects of the skill to the following: 

Before 

After 

Air attack upon landing a hit with a Counter or Energy Counter 
 Down attack upon landing a hit with an Energy Counter 

Air attack upon landing a hit with a Counter or Energy Counter 
 Down attack upon landing a hit with a Rotating Counter 

- Increased the attack range of Energy Counters. 
- Increased the number of hits per Rotating Counter and Energy Counter by 1. 

● Prime: Take Down - The skill’s cooldown was reduced from 13 sec to 11 sec.
● Prime: Earth Tremor  - The skill’s cooldown was reduced from 15 sec to 12 sec. 

● Prime: Scars of Dusk I, II, & III - Damage output against monsters and the skills’ number of hits have changed as follows. No changes were made to damage output and number of hits during PvP.

Before 

After 

Hit Damage 938% / 1046% / 1154% x 4, Max 2 Hits 
 Last Strike Damage 1220% / 1359% / 1450% x 5 

Hit Damage 1220% / 1359% / 1450% x 4, Max 2 Hits 
 Last Strike Damage 1220% / 1359% / 1450% x 7 

●Prime: Pulverize - A Critical Hit Rate +25% effect was added.
● Prime: Shield Strike - The skill can now be used as the finishing strike after 2 or 3 hits are delivered through Jump Slash or Prime: Scars of Dusk. 


Awakening

● All attacks made in an Awakened state were changed to occur after other attack skills have been activated.
● Great Sword Defense, Awakening: Goyen's Great Sword – Changed to be able to be canceled at any time during their activation. 
● Great Sword Defense - Improved to be able to combo with other skills during the guard motion. 

● Chain: Heaven's Cleave was changed as follows:
- Changed to no longer activate the skill by pressing ↑. 
- Improved the skill’s hit quality and movements. 
- Changed so that it can be activated during the use of another skill by clicking RMB. 
● Frenzied Strike – Changed to be cancelable by using Head Chase during its activation. 
● Burning Moxie - WP recovered was increased to 500, and its DP Increase buff was changed to a Movement Speed buff. 
● Solar Flare - Hits from the skill will no longer cause Burn Damage but will reduce Evasion. 
● Solar Flare – Increased the movement distance of all levels of the skill to match IV. 
● Solar Flare – Increased the damage output.

Before 

After 

680% x 4 / 776% x 4 / 867% x 4 / 953% x 4 

748% x 6 / 931% x 6 / 1170% x 6 / 1430% x 6 

● Flow: Overwhelm - Increased the attack range of the skill.
● Flow: Overwhelm - Increased the damage output of the skill.

Before 

After 

835% x 3 

1174% x 4 

● Merciless – Changed the attack range of the skill, and increased the number of hits to 2.
● Balance Strike - Unified the travel distance of the skill at all levels to the level III. 

● Flow: Hilt Strike was changed as follows:
- Increased the skill’s attack range. 
- Changed the skill’s Stun effect to a Stiffening effect. 
- Changed the skill’s DP Increase buff to an Accuracy buff. 

● Flow: Hilt Strike - Changed to be no longer available on quick slots.

● Flow: Slashing the Dead – Changed it so skill used in succession now activate more quickly.
● Changed the attack ranges of Grave Digging and Flow: Slashing the Dead to be the same, and increased the attack ranges of all levels of both skills. 
● Black Spirit: Grave Digging – Adjusted The rules governing the skill’s damage output and hits to have more consistency. 
● Pulverize and Flow: Tempest - Increased the attack ranges and critical hit rates. 
● Pulverize and Flow: Tempest - Removed the monster knockback effect. 

● Flow: Tempest - Reduced the skill’s cooldown from 12 sec to 9 sec.

● Flow: Reckless Blow was changed as follows:
- Changed to now activate Pulverize afterward. 
- Changed to charge more quickly, and increased its attack range upon becoming full charged. 
- Added an additional hit to the skill’s normal hit count. 

- Reduced the skill’s cooldown from 15 sec to 10 sec. 

● Flow: Armor Break – Adjusted the damage and attack range of the skill.

Before 

After 

1019% x 5 

1347% x 5 

● Flow: Knee Kick – Changed to not activate by pressing the ↓ key. 
● Balance Strike – Changed the distance of skill at all levels to match III.
● Grave Digging – Improved the Smash Attack to combo smoother into other skills. 
● Flow: Ankle Break – Widened the front attack range. 
● Flow: Ankle Break – Increased the damage of the skill.

Before 

After 

813% x 5 

1147% x 5 

● Flow: Slashing the Dead – Fixed the issue where the distance traveled would be reduced when hitting a target while moving.
● Chain: Heaven's Cleave – Adjusted the attack range of the skill’s upper strike. 
● Improved the movements while pressing ← or → + LMB. Some skills will now activate slower. 
● Flow: Slashing the Dead – Increased the duration of Super Armor by 0.3. 
● Flow: Reckless Blow – Changed to be able to be activate the skill after using the skill Head Chase to move if the skill was fully charged. 
● Frenzied Strike – Increased the damage to the following:

Skill 

Before 

After 

Frenzied Strikes I 

791% x 4, Max 2 Hits / 791% x 5 

870% x 4, Max 2 Hits / 870% x 6 

Frenzied Strikes II 

904% x 4, Max 2 Hits / 904% x 5 

1084% x 4, Max 2 Hits / 1084% x 6 

Frenzied Strikes III 

1018% x 4, Max 2 Hits / 1018% x 5 

1221% x 4, Max 2 Hits / 1221% x 6 

● Flow: Slashing the Dead – Increased the number of hits to 6 hits on the last hit.
● Flow: Knee Kick - Changed the skill’s damage to 1524% x 4 hits and added the effect Critical Hit Rate +100% in PvE. 
● Flow: Hilt Strike – Increased the number of hits to 5 hits in PvE. 
● Chain: Heaven's Cleave – Increased the number of hits by 2 on the 2nd hit. 

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Last Edited on : Oct 6, 2021 (UTC+8)
# 2

No Comment.

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Last Edited on : Oct 7, 2021 (UTC+8)
# 3

As a tank class, in term of group PVE, I wanna have my opinion raised as there should be taunting skill like [Crounching Wolf] of Striker to Warrior. I think with improved taunting mechanic this would make dungeon a very fun experiment.

What I got in mind was having [War Cry] of Warrior to the job, but because [War Cry] became a party utility skill that buff party DP, then we could use something else like [Ground Roar] or something...

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Last Edited on : Oct 7, 2021 (UTC+8)
# 4

The reboot was good enough, depend on how much FPS do you have? LMAO. but you know what is better than reboot GM? fix the FPS abuse first.

With Higher FPS, you got More DPS and More Speed (Attack and Movement). If those kinda stuff still exist in the game, it will be hard to made a conclusion which class is already balanced or which class is still overpowered. Specially Warrior, I've been playing this class for about almost 4 years now, and you know what made this class "Looks" overpowered? yes it is the FPS abuse, Warrior and Ninja is classes that got the highest benefit for FPS abuse because of their animation cancel based combo. If you can fix this issue, then we can talk about reboot or what ever you call it.

 

So, Please. Fix this FPS stuff FIRST

FPS = DPS Prove

Lv Private
Androew
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Last Edited on : Sep 7, 2023 (UTC+8)
# 5

Give us reckless blow SA Core

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