Adventurer's Guide

Yarr!

Last Edited on : Dec 7, 2023, 16:12 (UTC+8)

Summary 

- “Yar!” is a minigame where you draw cards and commit to certain hands to earn a number of points. You win if you have a higher total score than your opponent.   

- You can draw a hand of five cards. You can either choose to keep the cards or draw them again.  

- Yar!’s appeal comes from strategically considering which cards to keep or re-draw and which hand to commit points to in order to achieve the best score possible. 

- The number of times you can draw and the hands you can score may differ depending on the level of difficulty.  


Yar! 

Yar! is an easy and simple minigame for any Adventurer to enjoy with friends, guild members, other Adventurers they come across, or even the inhabitants of the Black Desert world. 

  

Yar! is a game where you face off against an opponent by drawing cards a set number of times in turns. You can win if the total combined score of all your committed hands exceeds your opponent’s. Each hand has requirements that need to be met in order to qualify for points. The rules are easy, and you'll find yourself quickly engrossed after just a few rounds. 

  

You can use the “Yar! Invite” feature to conveniently play Yar! with a faraway Adventurer when traveling long distances or while out at sea.  

If you don’t want to challenge other Adventurers, you can challenge certain local NPCs 
to a game of Yar!. 

  

Yar! was popularized by a Shai girl named Yar who suddenly appeared in Velia one day.  

  


How to Get Started 

You can challenge other Adventurers or NPCs to a game of Yar!. 

 

NPC Battle 

You can challenge the following NPCs in Velia to a Yar! match. 

- <General Goods Vendor> Eileen 

- <Fish Vendor> Crio 

- <Innkeeper> Islin Bartali 

 

Select the ”Yar!" dialog option with each NPC to challenge them. 

  


 

Adventurer Matches 

You can invite other Adventurers or accept their invitation to a game of Yar!. 

  

Go to the ESC Menu - Community (F9) - “Yar!” and send an invite by entering your opponent’s Family Name. 

  

▲ ESC - Community (F9) - ”Yar!” to invite other Adventurers to play Yar!.  

  

▲ Select your game mode, then enter the Family Name of your opponent to send an invite. You can view the hands to be scored for each mode from the "Hands" screen. 

  

You must select a game mode before sending an invite, as that will determine the types of hands available, as well as the number of times you can draw cards. 

Select “Hands” after choosing your game mode to see the list of hands available for that specific mode. 

  

Once your opponent accepts your invite, your Yar! match will begin. 

  


Yar! Rules 

  1. Yar! in a Nutshell

     

    1. 1. Draw 5 cards.

      

    1. 2. From the 5 drawn cards, youselect the ones you wish to keep, and you can re-draw the remaining cards.  

    - The number of times you can draw varies depending on the game mode. 

      

    1. 3. Select anavailable hand to score points for the cards you currently have. 

    - The types of hands available may vary depending on the game mode.  

      

    1. 4. You must commit to a specific handto earn points for it at the end of your turn. If time expires before you make your selection, 0 points will be scored to a random hand. 

     

    1. 5. Once all hands have beenscored, the player with the most points wins. 

In Yar!, each player takes turns drawing cards and you can score points for different hands.  

 

The player, on their turn, can re-draw any number of their cards a set number of times.  

 

You can draw up to 5 cards and choose whether to keep some of them or just re-draw the whole hand. 

  

Cards that were selected to be kept can be unselected before choosing to re-draw.

▲ The cards you select to keep will remain even when you re-draw new cards for that turn.

 

You commit to a hand by selecting one of the named hands listed on the left side of the Yar! window at any time during your turn. 

 

You must commit to a specific hand to earn points for it at the end of your turn. If time expires before you make your selection, points will be committed to a random available hand.

 

▲ You can score points by selecting the grey numbers that appear beside each listed hand. Points will be allocated randomly to one of the remaining hands if you run out of time.

 

You cannot commit to a hand that has already been scored or change a hand's score once the points have been allocated. In following rounds, you may only select hands that have not yet been scored. 

  

You can also voluntarily select a hand to be scored for 0 points. 

 

Yar! Hands 

Below is a list of Yar! hands. 

 

The types of hands and number of re-draws may differ depending on the game mode you choose. 

  

Hands 

Description 

Cards/Points e.g. 

Bit o’ Ones 

Gain the sum of all 1s (A) in points 
(Max 5 points) 

A / A / 3 / 4/ 5 

= 2 points (Pair of Aces) 

Bunch o’ Twos 

Gain the sum of all 2s in points 
(Max 10 points) 

3 / 2 / 6 / 6 / 6 
= 2 points (Pair of 2s) 

Lump o’ Threes 

Gain the sum of all 3s in points 
(Max 15 points) 

3 / 3 / 3 / 3 / A 
= 12 points (Two pairs of 3s) 

Nest o’ Fours 

Gain the sum of all 4s in points 
(Max 20 points) 

4 / 4 / A / 2 / 6 
= 8 points (Pair of 4s) 

Clump o’ Fives 

Gain the sum of all 5s in points 
(Max 25 points) 

5 / 5 / 5 / A / 2 
= 15 points (Three 5s) 

Stack o’ Sixes 

Gain the sum of all 6s in points 
(Max 30 points) 

A / 2 / 6 / A / 6 
= 12 points (Pair of 6s) 

Mates 

Two of a kind. Gain their sum in points. 
(Max 12 points) 

A / 3 / 2 / 4 / 4 
=8 points (Pair of 4s, sum equals 8) 

Peak 

Three of a kind. Gain their sum in points. 
(Max 18 points) 

4 / 2 / 2 / 2 / 6 
= 6 points (Three 2s, sum equals 6) 

Dragon Claw 

Four of a kind. Gain their sum in points. 
(Max 24 points) 

A / 6 / 6 / 6 / 6 
= 24 points (Two pairs of 6s, sum equals 24) 

Double Trouble 

Two pairs. Gain 15 points. 

(Each pair must be different.) 

A / A / 2 / 2 / 5 

Den of Wolves 

Full house (a pair and three of a kind). Gain 25 points. 

(Each set must be different.) 

2 / 2 / 2 / A / A 

Yar! 

Five of a kind. Gain 50 points. 

A / A / A / A / A 

Broken Arrow 

Small straight (four in a row). Gain 30 points. 

A / 2 / 3 / 4 / 6 

Straight Shot 

Large straight (five in a row). Gain 40 points. 

2 / 3 / 4 / 5 / 6 

Chance 

Earn the combined total of all cards in your hand. 
(Max 30 points) 

A / 2 / 3 / 4 / 5 

= 15 points (The sum of 1+2+3+4+5) 

  

Your score depends on the cards you've drawn for each hand. Some hands will give you a set score regardless of the cards you've drawn, as long as you meet the requirements. 

  

For example, if you have a hand of A/A/A/2/2, you would gain 3 points if you select “Bit o’ Ones” since you have three As, but you’d get 4 points if you select “Bunch o’ Twos” since you have two 2s. However, this hand also meets the requirement for Den of Wolves, which could be selected for a flat 25 points.  

  

Yar!’s appeal comes from the emergent strategy born from considering which cards to re-draw or keep by looking at the hands you've scored and what hands you have remaining. 

 


Yar! Titles 

You can earn titles depending on the total number of victories you’ve achieved against either Adventurers or NPCs. 

  

Titles You Can Obtain from Adventurer Match Victories 

- Gettin' Yar Feet Wet 

- Looking for Yar Players 

- Yar-mageddon 

- Yar Incarnate 

  

Titles You Can Obtain from NPC Match Victories 

- Welcome to Yar 

- Heart of Yar Cards 

- Yar Outta Time 

- Yar Arena Master 

 

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